Eidolon: Fate of Fools
As the UX programmer for this game, I was responsible for prototyping and iterating on VFX, SFX, and other dynamic feedback. In a fast-paced arena shooter, information is constantly thrown at the player. My main challenge was making sure that players understand what's going on, and how important it is.
For example, when playtesting the power weapons, I noticed that players often didn't know where the power weapons were. In response to this, I set up a post-process shader that allows those cards to be seen through walls, and used an eye-catching texture incongruent with the rest of the environment.
A similar shader highlights targets of "The Moon"'s alternate ability, communicating to players using the weapon that it affects a single target player.
Eidolon is coming to Steam Soon!