[Gneeqo.net]

Nico Toé [He/Him/His]

UX Designer and Programmer

Who is Nico Toé?

A game developer.

A gregarious introvert.

A class clown.

A slightly sesquipedalian storyteller.

A nomad (stationed in Seattle).

Real Life Nico!

FAQ

How do you make games?

I've used a multitude of tools, including engines and languages such as:

  • Custom C++ Engines
  • Python
  • Unreal Engine 5
  • Unity (& C#)
  • Godot (& GDscript)
  • GameMaker:Studio (& GML)

As well as tools and API's such as:

  • OpenGL and GLSL
  • ImGui
  • Nintendo Switch SDK
  • Pen & Paper (from real life)

I've worked on solo projects and on teams of up to 21 collaborators. My roles have ranged from tools programmer to technical director.

So far, my favorite way to make games is with a team of ~10 people, as a gameplay and UX programmer. Focusing my efforts on the details of how the player interfaces with the game is the most satisfying for me.

Many of these projects were during my time in the CSGD program at DigiPen Institute of Technology, from which I'll be graduating in August 2025.

Why do you make games?

Not everyone has access to the community they need. Games crucially serve as third spaces, and also as a medium through which individuals can relate to each other.

I think games have an impact on the quality of people's lives. I'm an artist and entertainer, and games are my medium of choice.

Making games is difficult and complicated. But I love learning, I hate giving up, and making games is important to me.